Handling Inputs in Phaser 3: Appendix C: Good Vibrations
in Handling Inputs in Phaser 3Adding vibration support that won't make everyone who happens to have a controller plugged in curse your name.
A blog that I’ll probably forget about after making thirty-five posts.
Adding vibration support that won't make everyone who happens to have a controller plugged in curse your name.
Dead zones or: how I learned to stop slowly moving to the right and suppress unwanted movement.
I expose the deep, dark secret behind my input system, and why I didn't reveal it until now.
How to add mouse support and some thoughts on adapting your game to work with mouse inputs, not mouse inputs to work with your game.
How to take the existing input system and add axis support in a non-obtrusive and adaptable way.
A guide to combining and modifying inputs that allows you to express complex input structures in easily consumable ways.
How to support controller input alongside keyboard input without having to write input-specific code for each.
My journey from having written short, concise code to handle inputs to writing an over-engineered bit of code that would handle the busywork for me.