2019 Retrospective: Part 1: From Drop to Drop
A look back at my goals and accomplishments for game dev in the first half of 2019.
A blog that I’ll probably forget about after making forty-three posts.
A look back at my goals and accomplishments for game dev in the first half of 2019.
Support different menu groupings that you can swap between with just a few lines in a configuration class.
Add menu elements without worrying about tweaking input positions, or fiddling with UI input scripts in the inspector.
Adding vibration support that won't make everyone who happens to have a controller plugged in curse your name.
Dead zones or: how I learned to stop slowly moving to the right and suppress unwanted movement.
I expose the deep, dark secret behind my input system, and why I didn't reveal it until now.
How to add mouse support and some thoughts on adapting your game to work with mouse inputs, not mouse inputs to work with your game.
How to take the existing input system and add axis support in a non-obtrusive and adaptable way.