Handling Inputs in Phaser 3: Part 5: Capturing the Mouse
How to add mouse support and some thoughts on adapting your game to work with mouse inputs, not mouse inputs to work with your game.
A blog that I’ll probably forget about after making forty-five posts.
How to add mouse support and some thoughts on adapting your game to work with mouse inputs, not mouse inputs to work with your game.
How to take the existing input system and add axis support in a non-obtrusive and adaptable way.
A guide to combining and modifying inputs that allows you to express complex input structures in easily consumable ways.
How to support controller input alongside keyboard input without having to write input-specific code for each.
My journey from having written short, concise code to handle inputs to writing an over-engineered bit of code that would handle the busywork for me.