2019 Retrospective: Part 2: On the Outs
A look back at my goals and accomplishments for game dev in the latter half of 2019.
A blog that I’ll probably forget about after making forty-five posts.
A look back at my goals and accomplishments for game dev in the latter half of 2019.
Support going from menu to menu.
A look back at my goals and accomplishments for game dev in the first half of 2019.
Support different menu groupings that you can swap between with just a few lines in a configuration class.
Add menu elements without worrying about tweaking input positions, or fiddling with UI input scripts in the inspector.
Adding vibration support that won't make everyone who happens to have a controller plugged in curse your name.
Dead zones or: how I learned to stop slowly moving to the right and suppress unwanted movement.
I expose the deep, dark secret behind my input system, and why I didn't reveal it until now.