Handling Inputs in Phaser 3: Appendix A: Input Scene
in Handling Inputs in Phaser 3I expose the deep, dark secret behind my input system, and why I didn't reveal it until now.
A blog that I’ll probably forget about after making thirty-six posts.
I expose the deep, dark secret behind my input system, and why I didn't reveal it until now.
How to add mouse support and some thoughts on adapting your game to work with mouse inputs, not mouse inputs to work with your game.
How to take the existing input system and add axis support in a non-obtrusive and adaptable way.
A guide to combining and modifying inputs that allows you to express complex input structures in easily consumable ways.
How to support controller input alongside keyboard input without having to write input-specific code for each.